382 lines
9.5 KiB
C#
382 lines
9.5 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using SkiaSharp;
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namespace Microsoft.Maui.Platform;
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/// <summary>
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/// A page that displays a flyout menu and detail content.
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/// </summary>
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public class SkiaFlyoutPage : SkiaLayoutView
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{
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private SkiaView? _flyout;
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private SkiaView? _detail;
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private bool _isPresented = false;
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private float _flyoutWidth = 300f;
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private float _flyoutAnimationProgress = 0f;
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private bool _gestureEnabled = true;
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// Gesture tracking
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private bool _isDragging = false;
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private float _dragStartX;
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private float _dragCurrentX;
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/// <summary>
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/// Gets or sets the flyout content (menu).
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/// </summary>
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public SkiaView? Flyout
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{
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get => _flyout;
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set
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{
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if (_flyout != value)
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{
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if (_flyout != null)
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{
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RemoveChild(_flyout);
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}
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_flyout = value;
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if (_flyout != null)
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{
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AddChild(_flyout);
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}
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Invalidate();
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}
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}
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}
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/// <summary>
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/// Gets or sets the detail content (main content).
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/// </summary>
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public SkiaView? Detail
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{
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get => _detail;
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set
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{
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if (_detail != value)
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{
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if (_detail != null)
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{
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RemoveChild(_detail);
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}
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_detail = value;
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if (_detail != null)
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{
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AddChild(_detail);
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}
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Invalidate();
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}
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}
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}
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/// <summary>
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/// Gets or sets whether the flyout is currently presented.
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/// </summary>
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public bool IsPresented
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{
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get => _isPresented;
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set
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{
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if (_isPresented != value)
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{
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_isPresented = value;
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_flyoutAnimationProgress = value ? 1f : 0f;
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IsPresentedChanged?.Invoke(this, EventArgs.Empty);
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Invalidate();
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}
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}
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}
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/// <summary>
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/// Gets or sets the width of the flyout panel.
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/// </summary>
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public float FlyoutWidth
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{
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get => _flyoutWidth;
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set
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{
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if (_flyoutWidth != value)
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{
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_flyoutWidth = Math.Max(100, value);
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InvalidateMeasure();
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Invalidate();
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}
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}
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}
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/// <summary>
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/// Gets or sets whether swipe gestures are enabled.
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/// </summary>
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public bool GestureEnabled
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{
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get => _gestureEnabled;
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set => _gestureEnabled = value;
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}
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/// <summary>
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/// The flyout layout behavior.
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/// </summary>
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public FlyoutLayoutBehavior FlyoutLayoutBehavior { get; set; } = FlyoutLayoutBehavior.Default;
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/// <summary>
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/// Background color of the scrim when flyout is open.
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/// </summary>
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public SKColor ScrimColor { get; set; } = new SKColor(0, 0, 0, 100);
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/// <summary>
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/// Shadow width for the flyout.
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/// </summary>
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public float ShadowWidth { get; set; } = 8f;
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/// <summary>
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/// Event raised when IsPresented changes.
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/// </summary>
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public event EventHandler? IsPresentedChanged;
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protected override SKSize MeasureOverride(SKSize availableSize)
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{
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// Measure flyout
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if (_flyout != null)
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{
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_flyout.Measure(new SKSize(FlyoutWidth, availableSize.Height));
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}
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// Measure detail to full size
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if (_detail != null)
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{
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_detail.Measure(availableSize);
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}
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return availableSize;
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}
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protected override SKRect ArrangeOverride(SKRect bounds)
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{
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// Arrange detail to fill the entire area
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if (_detail != null)
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{
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_detail.Arrange(bounds);
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}
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// Arrange flyout (positioned based on animation progress)
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if (_flyout != null)
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{
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float flyoutX = bounds.Left - FlyoutWidth + (FlyoutWidth * _flyoutAnimationProgress);
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var flyoutBounds = new SKRect(
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flyoutX,
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bounds.Top,
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flyoutX + FlyoutWidth,
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bounds.Bottom);
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_flyout.Arrange(flyoutBounds);
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}
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return bounds;
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}
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protected override void OnDraw(SKCanvas canvas, SKRect bounds)
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{
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canvas.Save();
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canvas.ClipRect(bounds);
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// Draw detail content first
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_detail?.Draw(canvas);
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// If flyout is visible, draw scrim and flyout
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if (_flyoutAnimationProgress > 0)
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{
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// Draw scrim (semi-transparent overlay)
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using var scrimPaint = new SKPaint
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{
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Color = ScrimColor.WithAlpha((byte)(ScrimColor.Alpha * _flyoutAnimationProgress)),
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Style = SKPaintStyle.Fill
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};
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canvas.DrawRect(Bounds, scrimPaint);
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// Draw flyout shadow
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if (_flyout != null && ShadowWidth > 0)
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{
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DrawFlyoutShadow(canvas);
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}
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// Draw flyout
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_flyout?.Draw(canvas);
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}
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canvas.Restore();
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}
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private void DrawFlyoutShadow(SKCanvas canvas)
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{
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if (_flyout == null) return;
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float shadowRight = _flyout.Bounds.Right;
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var shadowRect = new SKRect(
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shadowRight,
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Bounds.Top,
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shadowRight + ShadowWidth,
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Bounds.Bottom);
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using var shadowPaint = new SKPaint
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{
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Shader = SKShader.CreateLinearGradient(
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new SKPoint(shadowRect.Left, shadowRect.MidY),
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new SKPoint(shadowRect.Right, shadowRect.MidY),
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new SKColor[] { new SKColor(0, 0, 0, 60), SKColors.Transparent },
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null,
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SKShaderTileMode.Clamp)
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};
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canvas.DrawRect(shadowRect, shadowPaint);
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}
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public override SkiaView? HitTest(float x, float y)
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{
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if (!IsVisible || !Bounds.Contains(x, y)) return null;
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// If flyout is presented, check if hit is in flyout
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if (_flyoutAnimationProgress > 0 && _flyout != null)
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{
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var flyoutHit = _flyout.HitTest(x, y);
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if (flyoutHit != null) return flyoutHit;
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// Hit on scrim closes flyout
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if (_isPresented)
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{
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return this; // Return self to handle scrim tap
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}
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}
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// Check detail content
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if (_detail != null)
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{
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var detailHit = _detail.HitTest(x, y);
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if (detailHit != null) return detailHit;
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}
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return this;
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}
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public override void OnPointerPressed(PointerEventArgs e)
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{
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if (!IsEnabled) return;
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// Check if tap is on scrim (outside flyout but flyout is open)
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if (_isPresented && _flyout != null && !_flyout.Bounds.Contains(e.X, e.Y))
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{
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IsPresented = false;
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e.Handled = true;
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return;
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}
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// Start drag gesture
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if (_gestureEnabled)
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{
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_isDragging = true;
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_dragStartX = e.X;
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_dragCurrentX = e.X;
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}
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base.OnPointerPressed(e);
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}
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public override void OnPointerMoved(PointerEventArgs e)
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{
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if (_isDragging && _gestureEnabled)
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{
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_dragCurrentX = e.X;
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float delta = _dragCurrentX - _dragStartX;
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// Calculate new animation progress
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if (_isPresented)
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{
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// Dragging to close
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_flyoutAnimationProgress = Math.Clamp(1f + (delta / FlyoutWidth), 0f, 1f);
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}
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else
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{
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// Dragging to open (only from left edge)
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if (_dragStartX < 30)
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{
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_flyoutAnimationProgress = Math.Clamp(delta / FlyoutWidth, 0f, 1f);
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}
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}
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Invalidate();
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e.Handled = true;
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}
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base.OnPointerMoved(e);
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}
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public override void OnPointerReleased(PointerEventArgs e)
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{
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if (_isDragging)
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{
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_isDragging = false;
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// Determine final state based on progress
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if (_flyoutAnimationProgress > 0.5f)
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{
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_isPresented = true;
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_flyoutAnimationProgress = 1f;
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}
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else
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{
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_isPresented = false;
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_flyoutAnimationProgress = 0f;
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}
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IsPresentedChanged?.Invoke(this, EventArgs.Empty);
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Invalidate();
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}
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base.OnPointerReleased(e);
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}
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/// <summary>
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/// Toggles the flyout presentation state.
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/// </summary>
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public void ToggleFlyout()
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{
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IsPresented = !IsPresented;
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}
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}
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/// <summary>
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/// Defines how the flyout behaves.
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/// </summary>
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public enum FlyoutLayoutBehavior
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{
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/// <summary>
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/// Default behavior based on device/window size.
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/// </summary>
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Default,
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/// <summary>
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/// Flyout slides over the detail content.
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/// </summary>
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Popover,
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/// <summary>
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/// Flyout and detail are shown side by side.
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/// </summary>
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Split,
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/// <summary>
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/// Flyout pushes the detail content.
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/// </summary>
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SplitOnLandscape,
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/// <summary>
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/// Flyout is always shown in portrait, side by side in landscape.
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/// </summary>
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SplitOnPortrait
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}
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