maui-linux/Views/SkiaIndicatorView.cs

317 lines
9.4 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using SkiaSharp;
namespace Microsoft.Maui.Platform;
/// <summary>
/// A view that displays indicators for a collection of items.
/// Used to show page indicators for CarouselView or similar controls.
/// </summary>
public class SkiaIndicatorView : SkiaView
{
private int _count = 0;
private int _position = 0;
/// <summary>
/// Gets or sets the number of indicators to display.
/// </summary>
public int Count
{
get => _count;
set
{
if (_count != value)
{
_count = Math.Max(0, value);
if (_position >= _count)
{
_position = Math.Max(0, _count - 1);
}
InvalidateMeasure();
Invalidate();
}
}
}
/// <summary>
/// Gets or sets the selected position.
/// </summary>
public int Position
{
get => _position;
set
{
int newValue = Math.Clamp(value, 0, Math.Max(0, _count - 1));
if (_position != newValue)
{
_position = newValue;
Invalidate();
}
}
}
/// <summary>
/// Gets or sets the indicator color.
/// </summary>
public SKColor IndicatorColor { get; set; } = new SKColor(180, 180, 180);
/// <summary>
/// Gets or sets the selected indicator color.
/// </summary>
public SKColor SelectedIndicatorColor { get; set; } = new SKColor(33, 150, 243);
/// <summary>
/// Gets or sets the indicator size.
/// </summary>
public float IndicatorSize { get; set; } = 10f;
/// <summary>
/// Gets or sets the selected indicator size.
/// </summary>
public float SelectedIndicatorSize { get; set; } = 10f;
/// <summary>
/// Gets or sets the spacing between indicators.
/// </summary>
public float IndicatorSpacing { get; set; } = 8f;
/// <summary>
/// Gets or sets the indicator shape.
/// </summary>
public IndicatorShape IndicatorShape { get; set; } = IndicatorShape.Circle;
/// <summary>
/// Gets or sets whether indicators should have a border.
/// </summary>
public bool ShowBorder { get; set; } = false;
/// <summary>
/// Gets or sets the border color.
/// </summary>
public SKColor BorderColor { get; set; } = new SKColor(100, 100, 100);
/// <summary>
/// Gets or sets the border width.
/// </summary>
public float BorderWidth { get; set; } = 1f;
/// <summary>
/// Gets or sets the maximum visible indicators.
/// </summary>
public int MaximumVisible { get; set; } = 10;
/// <summary>
/// Gets or sets whether to hide indicators when count is 1 or less.
/// </summary>
public bool HideSingle { get; set; } = true;
protected override SKSize MeasureOverride(SKSize availableSize)
{
if (_count <= 0 || (HideSingle && _count <= 1))
{
return SKSize.Empty;
}
int visibleCount = Math.Min(_count, MaximumVisible);
float totalWidth = visibleCount * IndicatorSize + (visibleCount - 1) * IndicatorSpacing;
float height = Math.Max(IndicatorSize, SelectedIndicatorSize);
return new SKSize(totalWidth, height);
}
protected override void OnDraw(SKCanvas canvas, SKRect bounds)
{
if (_count <= 0 || (HideSingle && _count <= 1)) return;
canvas.Save();
canvas.ClipRect(Bounds);
int visibleCount = Math.Min(_count, MaximumVisible);
float totalWidth = visibleCount * IndicatorSize + (visibleCount - 1) * IndicatorSpacing;
float startX = Bounds.MidX - totalWidth / 2 + IndicatorSize / 2;
float centerY = Bounds.MidY;
// Determine visible range if count > MaximumVisible
int startIndex = 0;
int endIndex = visibleCount;
if (_count > MaximumVisible)
{
int halfVisible = MaximumVisible / 2;
startIndex = Math.Max(0, _position - halfVisible);
endIndex = Math.Min(_count, startIndex + MaximumVisible);
if (endIndex == _count)
{
startIndex = _count - MaximumVisible;
}
}
using var normalPaint = new SKPaint
{
Color = IndicatorColor,
Style = SKPaintStyle.Fill,
IsAntialias = true
};
using var selectedPaint = new SKPaint
{
Color = SelectedIndicatorColor,
Style = SKPaintStyle.Fill,
IsAntialias = true
};
using var borderPaint = new SKPaint
{
Color = BorderColor,
Style = SKPaintStyle.Stroke,
StrokeWidth = BorderWidth,
IsAntialias = true
};
for (int i = startIndex; i < endIndex; i++)
{
int visualIndex = i - startIndex;
float x = startX + visualIndex * (IndicatorSize + IndicatorSpacing);
bool isSelected = i == _position;
var paint = isSelected ? selectedPaint : normalPaint;
float size = isSelected ? SelectedIndicatorSize : IndicatorSize;
DrawIndicator(canvas, x, centerY, size, paint, borderPaint);
}
canvas.Restore();
}
private void DrawIndicator(SKCanvas canvas, float x, float y, float size, SKPaint fillPaint, SKPaint borderPaint)
{
float radius = size / 2;
switch (IndicatorShape)
{
case IndicatorShape.Circle:
canvas.DrawCircle(x, y, radius, fillPaint);
if (ShowBorder)
{
canvas.DrawCircle(x, y, radius, borderPaint);
}
break;
case IndicatorShape.Square:
var rect = new SKRect(x - radius, y - radius, x + radius, y + radius);
canvas.DrawRect(rect, fillPaint);
if (ShowBorder)
{
canvas.DrawRect(rect, borderPaint);
}
break;
case IndicatorShape.RoundedSquare:
var roundRect = new SKRect(x - radius, y - radius, x + radius, y + radius);
float cornerRadius = radius * 0.3f;
canvas.DrawRoundRect(roundRect, cornerRadius, cornerRadius, fillPaint);
if (ShowBorder)
{
canvas.DrawRoundRect(roundRect, cornerRadius, cornerRadius, borderPaint);
}
break;
case IndicatorShape.Diamond:
using (var path = new SKPath())
{
path.MoveTo(x, y - radius);
path.LineTo(x + radius, y);
path.LineTo(x, y + radius);
path.LineTo(x - radius, y);
path.Close();
canvas.DrawPath(path, fillPaint);
if (ShowBorder)
{
canvas.DrawPath(path, borderPaint);
}
}
break;
}
}
public override SkiaView? HitTest(float x, float y)
{
if (!IsVisible || !Bounds.Contains(x, y)) return null;
// Check if click is on an indicator
if (_count > 0)
{
int visibleCount = Math.Min(_count, MaximumVisible);
float totalWidth = visibleCount * IndicatorSize + (visibleCount - 1) * IndicatorSpacing;
float startX = Bounds.MidX - totalWidth / 2;
int startIndex = 0;
if (_count > MaximumVisible)
{
int halfVisible = MaximumVisible / 2;
startIndex = Math.Max(0, _position - halfVisible);
if (startIndex + MaximumVisible > _count)
{
startIndex = _count - MaximumVisible;
}
}
for (int i = 0; i < visibleCount; i++)
{
float indicatorX = startX + i * (IndicatorSize + IndicatorSpacing);
if (x >= indicatorX && x <= indicatorX + IndicatorSize)
{
return this;
}
}
}
return null;
}
public override void OnPointerPressed(PointerEventArgs e)
{
if (!IsEnabled || _count <= 0) return;
// Calculate which indicator was clicked
int visibleCount = Math.Min(_count, MaximumVisible);
float totalWidth = visibleCount * IndicatorSize + (visibleCount - 1) * IndicatorSpacing;
float startX = Bounds.MidX - totalWidth / 2;
int startIndex = 0;
if (_count > MaximumVisible)
{
int halfVisible = MaximumVisible / 2;
startIndex = Math.Max(0, _position - halfVisible);
if (startIndex + MaximumVisible > _count)
{
startIndex = _count - MaximumVisible;
}
}
float relativeX = e.X - startX;
int visualIndex = (int)(relativeX / (IndicatorSize + IndicatorSpacing));
if (visualIndex >= 0 && visualIndex < visibleCount)
{
Position = startIndex + visualIndex;
e.Handled = true;
}
base.OnPointerPressed(e);
}
}
/// <summary>
/// Shape of indicator dots.
/// </summary>
public enum IndicatorShape
{
Circle,
Square,
RoundedSquare,
Diamond
}